Implemented an inventory window during my Twitch stream today. Not fully functional yet, but a nice addition nonetheless! #rainbow
I had thought my ancient Bt848 capture card was just a bit crappy when trying to capture a DEC #rainbow video signal, but it turned out the video cable I had been trying just sucked.
After hunting down a major indexing error in the code, players can finally interact with signs in my #rainbow game!
Caught myself putting "PgDn" and "PgUp" controls in a #rainbow game... Rainbows have "Prev Screen" and "Next Screen" keys, not that IBM nonsense.
Working on a main menu. The lead-in screens to the menu make me happy, but I need to make a video of those. #rainbow
Finally fixed some memory allocation bugs and item creation problems, and rooms are loading flawlessly in the #rainbow game’s level editor
The curly braces are monsters, and it looks like they’re loading/saving correctly #rainbow
Room save/load works again on the #rainbow game, just need to confirm objects persist...
Adding doors to a room when loading is a hassle in this #rainbow game...
Objects are even worse!
Finally getting around to adding “things” to my #rainbow game. This stuff is tedious!
Database manager for “things” in my #rainbow game is finally getting some attention.