Room save/load works again on the #rainbow game, just need to confirm objects persist...
Adding doors to a room when loading is a hassle in this #rainbow game...
Objects are even worse!
Finally getting around to adding “things” to my #rainbow game. This stuff is tedious!
Database manager for “things” in my #rainbow game is finally getting some attention.
“Rooms” in my #rainbow game are now saved and loaded using some terrible run-length encoding to decrease file size by almost an order of magnitude!
Level editor now has fill feature to make drawing a little faster. #rainbow
Level editor for the not-yet-written game now understands setting neighbors and loading/saving rooms! #rainbow
Started on a “level” editor for a #rainbow game. If I can draw some rooms easily, this will go a lot faster...
Need to come up with a reasonable format to save them still.
Trying to do some fun game programming on the #rainbow this Xmas eve.
Wrote a simple, snazzy maze game for the #rainbow based on some fun work I did deciphering the Rainbow 100’s video memory layout.
After finally figuring out some direct video access, I've posted my modifications to Lua (based on 5.3.5) for the #rainbow 100 computer.
Most interesting is probably the Rainbow-specific library that is compiled in by default:
My 8088-powered #Rainbow running MS-DOS feels orders of magnitude faster than the i5-powered Mac running Catalina sitting next to it...
This was so hard to figure out... #rainbow
A toot from the #Rainbow!
(over a serial link to Linux, it's really not particularly interesting or difficult...)
My old composite capture card does pretty okay with the #Rainbow 100 as input. Top line is still cut off to some extent...
Mounted my MFM emulator in the #Rainbow with a little window so I can see the blinkies
I have never seen that much disk space on a #Rainbow!
Finally! One #Rainbow is finally formatting a 67MB hard drive (albeit via an emulated drive)