I hope I don't get this virus on my Linux machines!
Finally getting around to adding “things” to my #rainbow game. This stuff is tedious!
Database manager for “things” in my #rainbow game is finally getting some attention.
Canonical’s snapcraft was using 10GB to build a tiny text-only #gemini browser...
What a freaking joke.
Ah, so everyone has this issue!
I freakin' hate Linux.
“Rooms” in my #rainbow game are now saved and loaded using some terrible run-length encoding to decrease file size by almost an order of magnitude!
It's like pulling teeth to get the terminal to autocomplete. I haven't seen this many "busy" spinners since RealPlayer was a thing.
To be fair, I don't use Microsoft's compilers. They drop support for previous releases so damn quick.
But the entire installer and package runs great on Windows 2000 through Windows 10...
And it might make sense to consider dropping support on Linux for anything but the current Ubuntu LTS on amd64 and Raspbian. Trying to maintain compatibility with Fedora/OpenSUSE is miserable.
It seems likely I'll never support macOS on Apple's ARM chips, though. Supporting the x86 offerings is already nightmarish.
Watching #hackernews participants explain and argue about how unions work is supremely frustrating.
Then again, whenever they delve into anything that isn't strictly "the new hotness in programming," their Silicon Valley echo chamber really shines.
Level editor now has fill feature to make drawing a little faster. #rainbow