Snapcraft on AMD64 is a shitshow because of Ubuntu's techniques for building a Snap, so it's unlikely I'll fix it there.
My PC had 10GB of space dedicated to compiling a snap comprised of ~5000 lines of Fortran...
Oops, should mention it is only updated on armhf (Raspberry Pi 32-bit).
My #gemini client, LR-87, now supports favicons and properly displays UTF-8 text using its dumb terminal renderer.
On Linux? Try it out:
snap install lr87
LR-87 #gemini client now displays a favicon on the dumb terminal renderer nicely at the input prompt
I sometimes browse the #gemini mailing list through the web interface's access to archives. These classy messages make me happy I don't participate:
Working on a main menu. The lead-in screens to the menu make me happy, but I need to make a video of those. #rainbow
Finally fixed some memory allocation bugs and item creation problems, and rooms are loading flawlessly in the #rainbow game’s level editor
The curly braces are monsters, and it looks like they’re loading/saving correctly #rainbow
Room save/load works again on the #rainbow game, just need to confirm objects persist...
Just to clarify: so does Intel and NVidia.
Success! I get tripped up a lot when I only work on this a few minutes here and there.
Ugh, I’ve randomly pluralized structures all through this code!
Damnit, who sees the error? I don’t...